This guide provides an overview of the fundamental player statistics accessible in the Stats panel. It outlines the active stats influencing your attack, defense, and skill actions. Currently, the panel does not incorporate the stats of opposing or allied characters.
Shows the range of damage variance provided by your weapon for non-static skills, including auto attack. Note that this does not alter your average damage output.
Indicates the current enchantment on your equipped Weapon/Class/Cape/Helm, including the active Enhancement Perk on your weapon.
Grants Attack Power to all classes and additional Critical Chance to melee classes.
Provides Spell Power and Magical Resistance to all classes, along with extra Damage and Cooldown Reduction for caster classes.
Increases the Max Health of all classes.
Grants extra Hit Chance and Dodge Chance to melee classes.
Offers Dodge Chance to all classes and additional Hit Chance and Critical Chance to caster classes.
Boosts Critical Chance and Critical Damage and provides minor enhancements to all classes’ favored stats.
Indicates the percentage of incoming damage reduced from all sources (excluding True Damage).
Represents the percentage increase in damage dealt from all sources (excluding True Damage). This affects DoTs upon application and actively.
Shows the percentage of incoming damage reduced from enemy physical and hybrid attacks.
Illustrates the percentage increase in damage dealt from physical and hybrid attacks.
Displays the percentage of incoming damage reduced from enemy magical attacks.
Reveals the percentage increase in damage dealt from magical and Damage Over Time (DoT) attacks, actively affecting DoTs.
Denotes the percentage of healing received from all sources.
Specifies the percentage increase in healing given to other players.
Represents the percentage of incoming damage reduced from all Damage Over Time (DoT) effects, actively affecting DoTs.
Indicates the percentage increase in damage dealt with all Damage Over Time (DoT) effects. Only affects DoTs upon application.
Specifies the multiplier for all skills’ mana costs.
Provides a bonus to your base physical damage before applying combat stats.
Grants a bonus to your base magical damage before applying combat stats.
Represents the chance for your damaging skills to connect and apply effects onto the opponent.
Indicates the percentage reduction of skill cooldowns, also known as Haste.
Denotes your chance to deal a critical hit when attacking or using a skill, significantly increasing damage done or health restored. Note that DoTs cannot crit.
Represents the multiplier applied to your damage/healing when performing a critical hit.
Indicates your chance to avoid and take no damage from an enemy attack. Note that some enemy attacks cannot be evaded!
Represents your Hero’s total health.
All classes are assigned a base stat model, determining their core stats and conversions from core stats to combat stats. Each model serves a different purpose, though they are not equally balanced. For instance, melee classes typically have more favorable Attack Power conversions, while the opposite applies to Casters.
Primarily used for tanky melee classes, Tank Melees feature high base Endurance and Strength but low Luck. However, they do not favor particular combat stats strongly.
Commonly employed for dodge-based melee classes, Dodge Melees boast very high Dexterity. They favor Dodge chance and Cooldown Reduction conversions, often resulting in exceptionally high favored combat stats due to their high base Dexterity.
Typically used for high damage melee classes, Power Melees possess high Strength and Dexterity, and moderately high Luck. They favor Critical Chance, Dodge Chance, and Cooldown Reduction conversions, often boasting very high combat stats.
Usually utilized for support casters and healers, Defensive Casters feature high Endurance and Intellect, with favorable Cooldown Reduction conversions and bonus Magical Damage. They often have high Cooldown Reduction and Max Health but fairly even remaining stats.
Commonly employed for high damage caster classes, Offensive Casters possess very high Intellect and moderately high Luck. They favor Critical Chance conversions and bonus Magical Damage, resulting in high offensive combat stats and damage output.
Typically used for utility and rounded caster classes, Power Casters feature high Wisdom and moderately high Intellect and Endurance. They do not favor particular combat stat conversions strongly but still benefit from bonus Magical Damage, resulting in fairly balanced combat stats.
Commonly employed in classes with a mix of magical and physical damage types, Full Hybrids feature high Strength, Intellect, Endurance, and Dexterity but very low Wisdom and Luck. They favor Attack Power, Spell Power, Dodge, and Cooldown Reduction conversions, as well as having bonus Magical Damage, resulting in well-rounded defensive combat stats but relatively low Critical Hit Chance and Critical Multiplier.
Rarely used except for special and luck-based classes, Luck Hybrids feature average base stats except for very high Luck. They favor all conversions except for Critical Multiplier, resulting in extremely high combat stats overall but a lower-than-normal Critical Multiplier and Max Health.